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LOL: Riots favorite ability that more than 30 champions share and will never disappear from the game

Each new champion that arrives at League of Legends does so after a creative process that lasts for a year or more. A time when developers try to look for the perfect and most novel mechanical design possible that allow the character to be as interesting as possible for all players. However, all the great novelties combine with the learning and experience of developers who have been working in the same game. This situation has inevitably resulted in an extensive book of tricks repeat as many times as necessary.

The oldest trick of Riot Games to create champions

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One of the most common tricks to create champions that even became a meme of the community is of the passive accumulation of blows , also known among the players as three hit passives or passes of three hits. Traditionally, these types of skills accumulate automatically and exploit creating an additional effect when we attack the rival a certain number of times. The normal thing is that they are three blows (although they can reach up to seven) and the list of characters with this type of spells is extremely extensive. Vayne, Xin Zhao, Vel’koz, VI, Ekko or Gnar are just some of the most obvious cases that allow us to easily understand what we mean.

Based on what criteria are established to define the passive bump accumulation, between 20 and 30% detoduing the League of Legends champions could be included in the complete list. In addition, the compilation would include characters released at the game’s premiere (Twisted Fate) or some who have seen the light during the last year (Akshan). In this sense, we talk about a trick that is never old and that is introduced into all types of heroes. VI and Kindred do not look at anything, but both share a practically identical ability.

Riot explains why this type of skills loves

For some years, the community fiercely criticized this type of skills . Many are very similar by simply adding an extra damage to the third or fourth attack of a sequence of blows. It seemed a lack of obvious creativity. However, Riot Games fell in love with the mechanics in question. Developers have always defended it as a very interesting design decision that, even in the most pessimistic reading, is a very good solution to help players to understand what is happening just by looking at the screen.

Riot August has participated in the creation of nine champions. Of these, five have a classic passive of accumulation of blows (VI, Jinx, Gnar, Ekko and Jhin). This developer assured that this type of skills makes the champions feel better in general terms. An example that you used is to enlist. In the past, the final of this champion offered him a considerable increase in his attack damage. However, it was something that many players barely knew because it was only indicated in the text.

In this sense, the developer defended that a three-stroke passive would make its additional effect much more evident and make the most interesting character. The third attack would feel great (…) we could add an additional visual effect or sound like Jax’s, which is very satisfactory. The other incredible part is that the first two attacks, even without doing anything, would also feel incredible. They would do nothing, but there would be an intention, you would know that you are building something , explained the developer in an interview eliminated from Gamespot.

The truth is that these are not even all the benefits of this type of skills. Riot Games has used them in very different ways and, in addition to generating an explosion of damage the satisfactory sea, it has also used them as a form of balance. For example, with the Jinx or Kayle machine gun they serve them to start the idle, causing them to be obliged to give a certain number of attacks before working at full performance. In short, we are facing one of those mechanics that will never stop appearing in League of Legends.

LOL: The two great Riot failures on the last patch that will ruin the game for a month

The last update of League of Legends barely introduced changes to the champions. Riot Games played defensively before the prospect several weeks without a new version, assuming risks with only two heroes. Master Yi and Seraphine received important adjustments to your skills on patch 12.5. However, none of them has fulfilled the objectives and stay in a very bad situation for the next paron that the developer will carry out.

Two great threats to League of Legends

Bugs RIOT GAMES Struggled To Fix - League of Legends

The main problem that you will find the bulk of League of Legends will be Maestro Yi . Riot Games had two objectives with their changes, pretending to reduce their power a little in general terms and separate it from the constructions of objects based on lethality. The swordsman has not finished complying with any of the purposes and, even above, has converted what seemed like a reduction of power in an increase in his victory rate , which is already in an average of 54.5 % in higher platinum ranges.

The situation is even more serious in the classifications of less MMR, where the character is able to earn more than 55.7% of it. In this way not only becomes the best of this new version, also in one of the most powerful you have ever seen League of Legends. In fact, Everything that developers could apply an important ‘hotfix‘ to reduce its power Before starting a week of meetings where issues of vital importance will be discussed for the developer and the game will not receive changes.

Another problematic case has been that of seraphine . With it, the intention was to increase the power of it in the support position without disturbing too much the performance of it in other lanes. Although the sample of items is lower, a remarkable decrease in the victory rate of it is already appreciated in the central lane and the champion has not improved the performance of it as support **. A solution that does not seem to have benefited any1. However, in this case the situation is not as extreme as to apply emergency measures.

If Riot Games decides to inhibit, The next League of Legends patch will not reach March 30 . This has been stipulated by the developer in his update calendar. A whole month that can be made very long for players who have to deal with some of these errors. Our advice is that you stress patient with Seraphine and blocks without hesitation teacher and your games.

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