Xbox Game Studios Publishing has officially announced its new “cloud gaming organization”. This will work with studios in the future to develop cloud-native titles and to bring them exclusively to the Xbox ecosystem.
The new department of Kim SWIFT, which has been reinforcing the Xbox team as Cloud Gaming Director for last year.
Swift was involved in its current career at Valve in leading and creative positions at the developments of Portal and the two Left 4 Dead titles. Before joining Xbox, she worked as a Game Design Director for Stadia.
The mission of the department is to develop cloud-native games together with first-class development teams to provide players unprecedented experiences that can only be achieved with cloud technology.
Unlike the cloud streamed games use cloud-native games the cloud to process certain parts of the game, such as physics, lighting, environments or ki.
Due to the outsourcing of these aspects, games are not limited by the technical performance of home consoles, which opens up numerous new opportunities for developers.
An early example of the use of cloud technology in this way is the multiplayer mode Wrecking zone from Crackdown 3. Since the destruction physonies of the mode is processed over the cloud, players can disassemble huge buildings in countless small parts, without pension loss to take.