Far from being the biggest expectation among the first games announced on PlayStation 5, Return was proven to be the rare pearl and one of the first essentials of the machine, validating in passing the acquisition of the House marque studio.
Always determined to offer a growing part of its catalog on PC, it was that a question of time for Sony before seeing the masterpiece of the Finn arriving at the support.
For the location, we were able to maintain ourselves with Gregory Louder, narrative director of Return, and discuss his work.
He was accompanied by Neil Johnson, producer at PlayStation Studios DEV, in charge of this port on PC with the Climax studio.
This interview was carried out remotely on video on the occasion of Return’s release on PC.
This exchange is guaranteed without spoilers concerning the history of the game.
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