Each new champion that arrives at League of Legends does so after a creative process that lasts for a year or more. A time when developers try to look for the perfect and most novel mechanical design possible that allow the character to be as interesting as possible for all players. However, all the great novelties combine with the learning and experience of developers who have been working in the same game. This situation has inevitably resulted in an extensive book of tricks repeat as many times as necessary.
The oldest trick of Riot Games to create champions
One of the most common tricks to create champions that even became a meme of the community is of the passive accumulation of blows , also known among the players as three hit passives or passes of three hits. Traditionally, these types of skills accumulate automatically and exploit creating an additional effect when we attack the rival a certain number of times. The normal thing is that they are three blows (although they can reach up to seven) and the list of characters with this type of spells is extremely extensive. Vayne, Xin Zhao, Vel’koz, VI, Ekko or Gnar are just some of the most obvious cases that allow us to easily understand what we mean.
Based on what criteria are established to define the passive bump accumulation, between 20 and 30% detoduing the League of Legends champions could be included in the complete list. In addition, the compilation would include characters released at the game’s premiere (Twisted Fate) or some who have seen the light during the last year (Akshan). In this sense, we talk about a trick that is never old and that is introduced into all types of heroes. VI and Kindred do not look at anything, but both share a practically identical ability.
Riot explains why this type of skills loves
For some years, the community fiercely criticized this type of skills . Many are very similar by simply adding an extra damage to the third or fourth attack of a sequence of blows. It seemed a lack of obvious creativity. However, Riot Games fell in love with the mechanics in question. Developers have always defended it as a very interesting design decision that, even in the most pessimistic reading, is a very good solution to help players to understand what is happening just by looking at the screen.
Riot August has participated in the creation of nine champions. Of these, five have a classic passive of accumulation of blows (VI, Jinx, Gnar, Ekko and Jhin). This developer assured that this type of skills makes the champions feel better in general terms. An example that you used is to enlist. In the past, the final of this champion offered him a considerable increase in his attack damage. However, it was something that many players barely knew because it was only indicated in the text.
In this sense, the developer defended that a three-stroke passive would make its additional effect much more evident and make the most interesting character. The third attack would feel great (…) we could add an additional visual effect or sound like Jax’s, which is very satisfactory. The other incredible part is that the first two attacks, even without doing anything, would also feel incredible. They would do nothing, but there would be an intention, you would know that you are building something , explained the developer in an interview eliminated from Gamespot.
The truth is that these are not even all the benefits of this type of skills. Riot Games has used them in very different ways and, in addition to generating an explosion of damage the satisfactory sea, it has also used them as a form of balance. For example, with the Jinx or Kayle machine gun they serve them to start the idle, causing them to be obliged to give a certain number of attacks before working at full performance. In short, we are facing one of those mechanics that will never stop appearing in League of Legends.
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